A 52-page practical toolkit for primary teachers, accompanied by a hands-on Activity Kit for children aged 8-11. It includes inquiry-based learning, design thinking, creative thinking, tinkering, classroom-management tips, assessment guidance and…
The following article focuses on the relationship between the inclusiveness of educational tools and the learning experiences of girls and boys. The results show that gender scripts are embedded in educational tools, which are reinforced in classroom…
A comprehensive curriculum for educators working with pupils aged 6-12. It includes three modules on emotional, social and digital wellbeing, with nine lesson plans and multiple participatory activities such as role play, games and discussion. The…
A comprehensive Cyprus Pedagogical Institute educational package designed to help schools teach and organise internet safety. It includes lesson suggestions, action ideas, guidance for developing an Acceptable Use Policy, supporting materials and a…
The following article seeks to understand teacher and student experiences within this gender-inclusive program. Results indicate three strategies for supporting a more gender-inclusive classroom: (1) Providing personalized and relevant learning…
A book structured as a collection of Scratch tasks. Each chapter introduces a computer-science concept through a concrete task, such as animation or game creation, and extends the existing solution using new or previously learned Scratch material.
This OECD publication explores how intersecting social identities (gender, ethnicity, class, disability) affect educational outcomes and offers policy recommendations.
A complete teacher-training module that combines conceptual understanding of computational thinking with practical classroom design. It guides teachers through planning, testing and reflecting on computational-thinking approaches in primary…
An 81-page Cyprus guide for parents and educators covering children’s and young people’s online lives. The 2024 edition includes sections on personal data, social networks, digital games, artificial intelligence, online behaviour, phishing, excessive…
The STE(A)M IT framework provides knowledge, theory, resources and practical guidance for integrated STEM teaching. It promotes connecting STEM subjects with one another and with other disciplines so that learning is contextualised in real-world…