Browse Items (38 total)

  • Collection: PDF

A handbook of ready-to-use learning scenarios selected to support coding, robotics and computational thinking in schools. The scenarios were drawn from work by teachers participating in the European Schoolnet Academy MOOC Digitally Competent Teachers…

The Informatics for All coalition was created to advocate for the inclusion of Informatics as a foundational discipline in schools across Europe. Its purpose is to give due recognition to Informatics as an essential foundational discipline for…

A research article that presents action research as a method for teachers to improve their own practice through systematic inquiry.

The primary purpose of this book is to serve as a comprehensive guide, translating research into best practices to promote gender inclusivity in informatics. The handbook seeks to empower its readers, providing them with actionable recommendations to…

This guide, part of the Blooming Toolkit, is a guide for teachers on how to design, implement, and evaluate classroom activities that help increase the participation of girls in STEAM subjects. It outlines a step-by-step process for teachers to…

A book structured as a collection of Scratch tasks. Each chapter introduces a computer-science concept through a concrete task, such as animation or game creation, and extends the existing solution using new or previously learned Scratch material.

This Council Recommendation:
aims to empower Europeans to develop basic, intermediate and advanced digital skills through education and training.
articulates the steps needed to promote digital competence development from early on and at all stages…

An 81-page Cyprus guide for parents and educators covering children’s and young people’s online lives. The 2024 edition includes sections on personal data, social networks, digital games, artificial intelligence, online behaviour, phishing, excessive…

This toolkit focuses on a creative approach to STEM through digital art. It provides guides for activities using tools like VR glasses, and other digital technologies to create projects related to robotic arts and digital sound.

A practical teacher guide developed through the Erasmus+ DRC project. It provides guidance and ideas for designing learning activities that develop learners’ digital skills across the curriculum, drawing on the DigComp areas of information and data…
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