Besplatna platforma za e-učenje s odvojenim prostorima za nastavnike i učenike. Nudi šest modula: računalno razmišljanje bez računala; igre Google Blockly; osnove Scratcha; Python i uvod u programiranje formalnim jezikom; pojmovi dizajna igara;…
This interactive game is an educational twist on the classic "Hangman" format. Players are challenged to identify five fundamental characteristics that define authentic learning: Collaborative, Reflective, Contextual, Interdisciplinary, and…
Aktivnost CS Unplugged koja koristi „čarobni trik” s karticama kako bi učenicima pokazala kako paritet može otkriti pogrešku u binarnim podacima. Nakon demonstracije učenici otkrivaju informatičko načelo iza trika.
A guided lesson plan where students use coding skills in Sprite Lab to recount stories and describe characters.
Includes preparatory materials, lesson slides, character study programs, discussion prompts, and extension activities.
EU Code Week Learning Bit die coderen en computationeel denken verbindt met duurzameontwikkelingsdoelen in de praktijk. Bevat lesmateriaal, een downloadbaar videoscript en lesplannen met Scratch, ASCII-codering en coderen zonder computer.…
Una lezione di Code.org AI Discoveries in cui gli studenti ricercano questioni etiche legate all’intelligenza artificiale e sviluppano collaborativamente principi per un Codice etico dell’IA di classe. La lezione affronta bias, accessibilità, impatti…
An EU Code Week Learning Bit that combines coding and computational thinking with real-world Sustainable Development Goals. It includes instructional material, a downloadable video script and lesson plans using Scratch, ASCII coding and unplugged…
EU Code Week Learning Bit che unisce coding e pensiero computazionale agli Obiettivi di sviluppo sostenibile in situazioni reali. Include materiali didattici, trascrizione video scaricabile e piani di lezione con Scratch, codifica ASCII e coding…
An unplugged activity in which students use a predefined robot vocabulary, pens, paper and cups to guide one another through tasks. The activity teaches the connection between symbols and actions and develops debugging skills.
A public e-learning environment developed for primary and secondary education. The project produced 12 programming learning modules and 36 lesson plans to help teachers introduce coding even when they have limited technical experience. Content…